Scenographer and designer from the Faculty of Fine Arts, Capital University. I design the look of a show from the logo outwards: the set it is filmed on, the poster it is sold with, and the cut that goes to air.
Chapter III
Models, maquettes and the drawings behind them.
ScenographyFull project
Cairo 30
A full design package for Mahfouz's Cairo: palette and material boards, sections for every scene, the cast board, and the cinematic frames rendered from the set.
ScenographySet designLighting
The Usurpation of the Throne
Ubu Roi on one revolving set: two arcade halves ride a round track in the floor, and turning them makes the throne room, the prison and the battlefield. Modelled at its real size and lit in Blender.
ScenographyConceptKey art
Macbeth
A throne built on ambition, watched by the raven. Power rises, but never stays. Concept board, palette, poster and the painted set that came out of them.
Production designSet design
Les Misérables
A film production design project focused on creating a believable visual world through contrasting environments — the courtroom, the streets of Paris, the underground sewers, a local bar, and Cosette's upper-middle-class home.
Model makingGroup of six
Ottoman Gate [maquette]
Late nights, fixed mistakes, and ideas turned into something real. The journey was as good as the gate.
MaquetteLighting design
The Thief & the Dogs [maquette]
A model about being trapped between reality and fear. Built so the light could do the acting: a green room, a corridor, and a door that is never quite open.
ScenographyMaquetteLighting
Oedipus Rex [maquette]
An individual scenography project: monumental classical forms, elevated levels, columns and a central throne, built entirely from paper, cardboard and blue foam, then lit and photographed until the miniature reads as a full-scale stage.